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Update my FPS patches and widescreen #331
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"Unlock FPS" would i my opinon be better in "description" as "Unlocks FPS". "Might need EE Overclock to be stable" is more of a comment than a description, yes? |
I consider that as I have left it, it is the best for the end user since the title is self-descriptive and with a single quick glance you already know at what speed to increase the overclock, you do not have to read redundant things. We are adding NTSC or 480p video modes (I have several that I am testing that I will add later if everything goes well), if in the title it says [50 FPS] when adding NTSC it will no longer go to 50 but to 60, as in the The title says [50 FPS] and the user is left wondering whether to activate one, the other or both at the same time. I see it more logical, clean and clear this way. |
I tested the Crash Bandicoot patches and I unfortunately found some issues: Crash Nitro Kart and Crash Tag Team Racing seem to be zoomed-in (maybe just vertically), I specially noticed it on gameplay (Race in CNK and Platforming in CTTR) rather than the menus. Crash Twinsanity has issues with the FMVs, which are played while the game is running on the background forcing them to run 5 fps faster and therefore skiping audio from time to time. I tested one version of Crash of the Titans and it ran fine, the screen is finally fixed. |
Crash Twinsanity the game runs fine but the FMVs don't sync, I overlooked it. I have deleted it. Crash Nitro Kart increases the resolution a little to 576, it's not really a problem, it maintains synchronized speed and FMV. Crash Tag Team Racing I don't see any errors, it runs well, the resolution is the same, speed and FMV are correct. |
You're right, it seems that it doesn't look the same on all circuits, it's already deleted and I'll review it. Thank you |
Hey I felt bad for being such a party pooper, so I researched a bit and found the correct value for the CNK patch, you just have to change the last line that fixes the height of the screen to this and you get a perfect result: patch=1,EE,0058BF7C,word,3C023F00 |
It's okay mate, it's about making sure they are complete so that we can enjoy them in the best way and as they deserve ;). Yes, that is the default value but I modified it to fix the resolution issue, it seems to change depending on the circuit. When I fix it I'll upload it. At the moment this pull is ready. Closes #390 |
If by "black bands" you mean blackbars, then I suggest you name it "blackbars" (which is 'standard'), |
That's right, I've counted over 110 widescreen patches that remove black bars in scenes and none of them are separate, I think it's part of the 16:9 display without cropping. Should we put them separately on all of them? |
Yes, do so. |
The ones in this pull are set aside, there are only another 100 left in the repository. I will open another pull later with more time |
Not sure how Unlock FPS is less confusing than 50/60 FPS. If I see Unlock FPS I think of run as fast as possible like when you press F4 to uncap. |
It doesn't seem like a logical deduction, since as you say that's what the F4 key is for and a patch like that doesn't make sense... apart from the fact that they wouldn't accept it here, of course. |
please leave it to say 60 fps /50 fps :) |
That, and also tell the user whether the patch needs a specific EE overclock level to be stable |
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It seems like it only looked good in my head xD. The title of the FPS patch in PAL remains at [50 FPS] or [50/60 FPS] depending on whether the game can be run at different Hz. Modified and revised |
Nothing more to add. |
You might as well re-add the fixed Crash Nitro Kart 480p mode patch, right? |
It is not fixed, the only thing left to correct is what you mentioned about the vertical axis of the image because its resolution increases to 576 and therefore the viewing area increases. I've been looking at it and so far I haven't found anything... It can be played well, I have enjoyed several circuits without problems but since the image is not the same as in 50 Hz I am not sure about including it |
Wasn't it fixed by just getting rid of the patch=1,EE,0058BF7C line in the patch? It looks good to me, no stretch issues. Can you specify in which case/level are you experiencing issues? |
Since this pull is ready, so as not to create confusion I will show it to you here and we will discuss Edit: Added 480p patch in Crash Nitro Kart tested |
Shrek 2 PAL update: I passed several levels and completed the ending without errors. Fixes #395 Need for speed underground: Fixed reflections and streetlights. It is valid for PAL and NTSC regions, corrected the fmv at the beginning that were shown cropped. I have completed all 112 circuits and I have not seen any more errors. |
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Added more tested patches: NBA Live 2001 PAL-E/S Burnout 3 Takedown PAL-M: |
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Does "gsinterlacemode=1" make any difference in a "[480p Mode]" hack? |
As you know, many widescreens are cropped even when native, that's why there are so many fixes. The same thing happens with progressive, many are cropped. Using gsinterlacemode=1 they fit perfectly to the image and no further adjustments are required other than perhaps speed or something else. |
like as mentioned please dont use the word unlock |
I just asked this and only a couple of people have given their opinion, please be patient. |
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I have already seen several users on the forum who are not clear about which 50/60 FPS patches to use in PAL versions. As we have added several patches to boot into NTSC or 480p video modes may cause confusion, I have simplified it and now it is clear, one patch to unlock FPS, either at 50 or 60, and another for video mode, either NTSC mode or 480p etc. I have updated some of them since they greatly increased the resources of the EE and now they perform better.
Other relevant changes aside:
Rogue Trooper: old patch is missing render fix, fixed
Area 51 SLES-53070 does not exist: There are only 3 PAL versions, SLED-53440, SLES-52570 and SLES-53075
http://redump.org/discs/quicksearch/area-51/sort/system/
Mercenaries 2: Old widescreen gives graphical glitches, fixed
Fixes #390
Fixes #356
Fixes #395